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Software Engineer, High Dynamic Range Video Technologies

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Date: Jul 20, 2021

Location: US

Company: Dolby Laboratories, Inc.

Software Engineer, High Dynamic Range Video Technologies

     Dolby Imaging Advanced Development team focuses on creating new technologies to improve the visual media experience. This team is the prime driver behind High Dynamic Range video technologies in the market, this team invented the Dolby Vision and its successful adoption into consumer electronics as well as the content creation industry.

     As a Software engineer in the CEG Imaging Device Product Engineering Group, the qualified candidate will help develop software that enables the next-generation video technologies created by Dolby. The candidate hired for this position will be part of a team that works closely with the Research group to develop proof of concept platforms, SDKs, plug-ins for external products, etc. The candidate will be responsible for a wide range of activities such as graphics software development, mapping complex processing power intensive image processing algorithms to Mobile/Gaming/ PC/STB devices, interacting with customers, etc. 


Job Functions

  • Analyze/Understand the breakthrough video concepts developed by research and provide feedback to research on the specifications and other technical documentation.
  • Comprehend the reference code from the research with an in-depth understanding of each module.
  • Analyze and understand the system architecture of the SoC chipsets used in consumer devices supplied by partner companies and create high-level designs to map the Dolby technologies on their products.
  • Create modular, well-organized, and properly documented code.
  • Optimize and customize the reference code to various chipsets designed using SIMD, GPU Shaders, etc.
  • Develop unit tests, regression tests, and other test vectors to validate the implementations.
  • Produce and maintain accurate documentation and software archives.
  • Coordinate development activities with both internal members of the video engineering team, R&D, QA, and selected external companies in a professional manner using the latest software tools to enhance communication.
  • Continue to assess alternate IC platforms for suitability for implementation of Dolby video technologies.
  • Participate and contribute to future concepts related to the Dolby video technologies and implementation vehicles for other Dolby technology.


Skills and Education


  • BS in EE, CS or equivalent,
  • Deep understanding of embedded software development and operating system concepts.
  • Experience with C or C++, Swift/Objective C programming.
  • Experience in iOS app development using AVFoundation


Nice to Have

  • Experience developing image processing algorithms on consumer devices based on CPU/GPU flavor from different companies such as ARM, NVIDIA, Qualcomm, Apple, etc.
  • Experience in real-time embedded software development or system software development using Android, Linux, and similar CE device-oriented operating systems and related development tools.
  • Experience with optimizing algorithms using assembly, SIMD (Neon/AVX), GPU programming using OpenGL or DirectX or Metal, etc.
  • Experience with Android architecture, AOSP source code, iOS architecture, Gaming platform architecture such as PS4 or Xbox is a plus.
  • Experience in developing video player, video processing, camera applications is a plus
  • Experience developing custom filters for videos
  • Experience with MPEG-DASH, HDMI, and DisplayPort is a plus.


Other Attributes

  • Ability to achieve results, meet deadlines, and adjust to quickly changing priorities in a fast-paced software development environment.
  • Excellent oral and written communication, time management and organizational skills, and a thorough approach to problem-solving.
  • Willingness to work in a highly skilled and cohesive team that is motivated to do high-quality engineering, promote an environment for open and creative thinking, and continuously build and share new skills.