Senior Staff Software Engineer -Dolby Vision
Date: Feb 17, 2026
Location: Sunnyvale, US
Company: Dolby Laboratories, Inc.
Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you’ll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We’re big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.
Dolby’s consumer entertainment and cinema businesses are bringing Dolby’s breakthrough technologies, powering the world’s top movies, TV shows, music, games, and live sports to more places around the world across a wider range of consumer experiences and devices.
Overview
We’re seeking a Senior Staff Software Engineer to lead the evolution of Dolby Vision on the PC platform. This highly impactful role sits at the intersection of C++ systems programming, GPU compute, HDR video architecture, and OS-level media frameworks. You’ll define the technical roadmap, architect scalable video pipelines, and drive Dolby Vision adoption across the PC ecosystem, working closely with GPU vendors, Microsoft, OEMs, and game engine partners to deliver consistent, best-in-class visual fidelity.
Responsibilities
- Lead the design, development, and optimization of high‑performance C++ software for real‑time video processing and GPU‑intensive workloads.
- Architect scalable, future‑proof Dolby Vision video pipelines across diverse PC hardware configurations.
- Build and maintain Windows Media Foundation transforms and integrate deeply with OS media and display pipelines.
- Develop and optimize GPU shaders (HLSL) using DirectX 11/12 for media and gaming workflows.
- Ensure seamless interoperability across CPU, GPU, OS frameworks, and third‑party applications (including game engines).
- Act as a technical ambassador, collaborating with GPU vendors (NVIDIA, AMD, Intel), Microsoft, OEMs, and ISVs on drivers, APIs, and certification paths.
- Partner cross‑functionally with research, product, and support teams to define technical requirements and guide execution.
- Lead code reviews, mentor engineers, and champion best practices in performance optimization, multi‑threading, and advanced video rendering.
Required Qualifications
- Bachelor’s degree in Computer Science or related field (MS/PhD preferred).
- 8+ years of experience in C++ software development with deep expertise in GPU programming and video rendering optimization.
- Proven experience with Windows Media Foundation and browser media decoding/rendering pipelines.
- Strong knowledge of image processing, color formats, and color space transformations.
- Expert‑level GPU and shader programming experience (HLSL/GLSL, DirectX 12).
- Advanced expertise in multi‑threading, SIMD, and CPU/GPU workload orchestration for real‑time performance.
- Excellent debugging, analytical, and performance‑focused problem‑solving skills.
Preferred Qualifications
- Solid understanding of SDR/HDR video pipelines, tone mapping, and end‑to‑end display paths.
- Experience with color science and picture quality evaluation.
- Strong communication and documentation skills.
- Self‑motivated, results‑driven, and eager to learn new technologies.
#LI-VH1
The San Francisco/Bay Area base salary range for this full-time position is $214,000 - 261,500 which can vary if outside this location, plus bonus, benefits, and some roles may also include equity. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, competencies, experience, market demands, internal parity, and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.
Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12
Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.
Nearest Major Market: San Jose
Nearest Secondary Market: Palo Alto