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Video Software Engineering Intern (Winter/Spring 2022)

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Date: Jan 14, 2022

Location: Sunnyvale, US

Company: Dolby Laboratories, Inc.

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you’ll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. 

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you’ll see and hear the results of your work everywhere, from movie theaters to smartphones.

 

As an intern, the Dolby U program offers impactful, project-based work experience in a collaborative, creative environment where you work side by side with industry leaders. Amplify your insatiable curiosity by implementing real-world solutions that revolutionize how people communicate and how entertainment is created, delivered, and enjoyed worldwide. For anyone seeking to gain invaluable expertise through meaningful, personal contributions, join us to design a future where technology meets entertainment!

 

SUMMARY

Dolby Imaging Advanced Development team focusses on creating new technologies to improve the visual media experience. This team is the prime driver behind High Dynamic Range video technologies in the market, this team invented the Dolby Vision and its successful adoption into consumer electronics as well as content creation industry.
    
As a Software Intern in the CEG Imaging Device Product Engineering Group, the qualified candidate will help develop software that enables the next generation video technologies created by Dolby. The candidate hired for this position will be part of a team that works closely with Research group to develop proof of concept platforms, SDKs, plug-ins for external products, etc. The candidate will be responsible for wide range of activities such as graphics software development, mapping complex processing power intensive image processing algorithms to Mobile/Gaming/ PC/STB devices, interacting with customers, etc. 

 
RESPONSIBILITIES

 

  • Analyze/Understand the breakthrough video concepts developed by research and provide feedback to research on the specifications and other technical documentation.
  • Comprehend the reference code from the research with in-depth understanding of each module.
  • Analyze and understand the system architecture of the SoC chipsets used in consumer devices supplied by partner companies and create high level design to map the Dolby technologies on their products.
  • Create modular, well-organized and properly documented code.
  • Optimize and customize the reference code to various chipsets designed using SIMD, GPU Shaders, etc.
  • Develop unit tests, regression tests and other test vectors to validate the implementations.
  • Produce and maintain accurate documentation and software archives.
  • Coordinate development activities with both internal members of the video engineering team, R&D, QA and selected external companies in a professional manner using latest software tools to enhance the communication.
  • Continue to assess alternate IC platforms for suitability for implementation of Dolby video technologies.
  • Participate and contribute to future concepts related to the Dolby video technologies and implementation vehicles for other Dolby technology.
     

QUALIFICATIONS

 

  • Deep Understanding of embedded software development and operating system concepts.
  • Experience with C or C++ programming and Java/Kotlin
  • Experience in Android app development
  • Experience developing image processing algorithms on consumer devices based on CPU/GPU flavor from different companies such as ARM, NVIDIA, Qualcomm, Apple, etc.
  • Experience in real time embedded software development or system software development using Android, Linux and similar CE device oriented operating systems and related development tools
  • Experience with optimizing algorithms using assembly, SIMD (Neon/AVX), GPU programming using OpenGL or DirectX or Metal, etc.
  • Experience with Android architecture, AOSP source code, iOS architecture, Gaming platform architecture such as PS4 or Xbox is a plus.
  • Experience in developing video player, video processing, camera applications is a plus
  • Experience developing custom filters for videos
  • Experience working on ExoPlayer is a plus
  • Experience with MPEG-DASH, HDMI and DisplayPort is a plus.
     

ELIGIBILITY

Working towards a Bachelor’s or Master’s degree in Electrical Engineering, Computer Science, or a related field; recent grads who are within 6 months of graduation are also eligible to apply

Must be available to work full-time Monday – Friday for 3 months between January 2022 – April 2022. The start date for this position is Monday, January 24, 2022. Please note the start date is not flexible.

Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12

 

Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth, and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.


Nearest Major Market: San Jose
Nearest Secondary Market: Palo Alto